PROLOGUE
Every Dark Shadow
WHISPERS BOOK ONE
A world away, a man shambled out of a dark corner wiping his mouth.
The dead body stayed, shackled to his chamber walls—what remained of it, anyway, gutted to an ashen shell, drained of flesh and bone and sinew and its humming magic.
Outside the castle, a bell tolled midnight. The sound rang across the courtyard and inside the open windows, echoing off gilded walls and archways, into the siphoner’s ears.
Dropping his pricking blade, slick with blood, he stooped to accept the magic he’d stolen.
Power seeped like salve into his tissues, rounding and tightening, smoothing a half-century of wear set in his thick creases.
Under a crown, the shock of his white hair colored a deep blue-black, his spine cracked and straightened, and from a feeble old man rose a virile ruler, time reversed or never passed at all.
The man was Osiris Lestat, and he felt no remorse.
Siphoning was his talent, honed well nearly every day since taking the Gray Throne. There was no better way to prevent his half-mortal body from withering to bones or remind his kingdom magic would not be allowed to run amok. Not until he had a far more powerful source at his command.
In the chambers, he surveyed his silent audience. Kingsguards. Servants. And one more Magie in chains.
“What do you know of the source I seek?” he seethed at the magic-born.
The prisoner’s eyes shone wide in confusion. Like they all did. “Nothing, Majesty. Nothing. Please—please!” His face split in terror between Osiris and the pile of ash on the chamber floor that had been his kin.
Lies. Someone must know something.
With or without confessions, though, he would have what he required—a source of magic to ensure his infinite reign. To his knowledge, there was one like that left. One his armies hunted.
It vanished years ago, as quickly as it made itself known.
CHAPTER ONE
Every Thread of Light
WHISPERS BOOK TWO
Ophelia wanted to be done with hiding. No more resets. No more stories.
Yet, under a dangerous midnight sky glittering with winter, magic, and the anticipation of war, it seems she’s the fugitive once more.
High above the streets of the Underbelly, she studies the reckless gap between rooftops sprawling before her and, with a muttered prayer to the goddess Selene, flings herself into the frigid winter wind as if she bore wings.
She lands on a knee beside a rough-shaven smugger, her a ravaged ship come to shore, Falcon Thames a tower of vigilance. Something stirs in her chest—a flutter—when he perks a brow and offers her a warm hand up.
Falcon’s fingers slip from hers to graze the lightblade in his baldric as they approach the roof wall. “Not far now,” he notes, tucking his chin into the high collar of his coat.
“Good.” Gods willing, reconnecting with an ally will put them one move closer to freedom.
Ophelia has felt the anticipation of seeing the Spellcaster for hours since leaving Rook, since Trix’s summons came as jolting as winter’s fall on Magus. A winter, and summons, as unexpected as the silence now sprawling through the city of pleasure six stories below.
In the middle of night with snow burying the streets, wind dragging its sharp claws across her skin, the Belly—the Darkwielder’s sanctuary—should pulse like a wild, beating heart. There should be Crats, basking in drunken debauchery, especially here in Ravish.
“It’s too quiet,” she mutters, unease an unwanted passenger as she surveys the scene, feeling the need to triple check they left no trace to be followed.
Falcon nods, as if between the pricking snow and curtains of magic that cloak the night he can feel it, too.
“Let’s go,” she says. Her hands numbing at the fingers, she starts to rise just as the wind carries a scream that could cut the cold.
A man in a gray coat barrels up the street with the fear of the gods in his gait, chased by a dark streak nipping viciously at his heels. With a lurch in her chest, Ophelia realizes it’s a shadow at the same moment Falcon curses.
Gripping the edge of the roof, she sees the man veer and shuffle on the ice. He collides with the façade of a derelict apartment door that’s rotting at the hinges. “No,” he moans. “No!”
Under the snow-dusted glow of a gas lamp, an unfamiliar figure in dark clothes steps forward. A Shadowcaster, his silhouette carved with sharp edges. “Crat,” he spits like a curse. “You’ve been coming into our city like you own it, but that’s all changing now, isn’t it?”
Ophelia starts to her feet, magic humming inside, but Falcon clasps her arm. “This is the Belly, Teacup. We can’t be seen.”
The man lets out a wailing cry as the shadows lunge. With a crack, the Crat’s cry cuts like the scratch of a song and the man folds to a heap.
Her nails bite the brick of the roof as the shadows rip back to their caster.
She has lived in danger her whole life. Run from it. Slept in its midst. More recently, faced it head on. But Falcon is right about the Belly. There’s nothing safe or friendly about the city that’s harbored magic like an incubator. Especially now, with news of the revolution spreading.
Waiting for the street to clear, she fills her lungs with a shock of winter air and the stench of Ravish—that reek of petrol, perfume, and wet stone. The scent of danger. Lifting her gaze to the sheens of dust that dip and dive in the night, her senses come alive—fully alert—amidst the magic that has no master.
It’s a reminder of what they fight for. Freedom.
Four bells faintly chime in succession across the city. “Dawn’s coming,” Falcon notes. “We need to be off the streets.” He pats a hand on the wall, looking through his lashes at her. “Ladies first?”
She snorts. “When have you ever called me ‘lady’?”
With his chuckle echoing and the cold nipping, she alights down the rails along the length of the stone façade, her woolen dress and fur cloak billowing. Her satchel, hastily packed before they left Rook, jostles at her hip when she slips to the street.
She doesn’t look at the dead Crat.
Keeping their heads down, they traverse in silence the rest of the way to Ravish, the Belly’s eastern-most territory. As is habit, she memorizes the route, drawing a map in her mind of the mazing alleys, the trinket and smoke shops, the canals where boatmen sleep under thick wools in tied-off dinghies.
When they reach a hotel bricked black and trimmed in gold, she scours the natural shadows, nearly missing the woman on the corner with her arms crossed over a thick coat and trousers belted at the waist to hug her slight frame.
“About time,” Trix calls, pushing off the lamppost where she’s been waiting.
Ophelia’s struck by how changed she looks—not just all the leather she wears, but the hard edge in her eyes. She wastes no time pulling the Spellcaster into a hug, but almost right away Trix stiffens in the embrace.
Pulling back, Ophelia swipes at a rogue tear that’s slipped to her cheek, then takes notice how the Spellcaster frowns, folding her arms like a barricade as if uncomfortable by all the emotion. “Sorry, ” Ophelia says. “I’m just relieved you’re alive.”
With a rueful smile, Trix shakes her head. “What did I tell you about apologizing?”
Women are always doing that.
But Ophelia’s own smile weakens at the sight of the taut lines etching Trix’s face. Evidence the woman’s been bracing against pain, hardening herself.
Memories of Trix’s twin, Cleo, barrage Ophelia like a battering of snowflakes, pushing a lump into her throat. Trix must blame her. Getting involved with Ophelia got her sister murdered.
“Wick Sneed,” Ophelia starts, and just his name stirs a spark of fury. “He didn’t hurt you?”
Trix casts a look down the street as though she half-expects to see him there, sneering in the murk of the budding morning. “I didn’t catch up with him.”
“I can’t believe you went after him. That was—”
“Goddamn stupid,” Falcon cuts from where he’s been watching their reunion. Stepping onto the curb, he combs the Spellcaster over, a smirk coloring his lips. “Trix Farrow. Seems you’ve got as many lives as you had cats once.”
Trix stares with mock loathing at him, as she always has. A flicker of the woman Ophelia began to call a friend. Setting off toward the hotel, she calls, “Unless you two enjoy this bloody weather, follow me.”
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Guide to the World
The opening chapters of Every Dark Shadow set up the world of dark, glittery, gritty magic guilds and a kingdom on the brink of rebellion. The following is for readers who want a reference to the understood world, magic system, characters, and terms.
Time & Lifespans
Time passes in Magus like in the human world, but those born with abilities to wield magic (Magies) age slower than those without magic (mortals).
Seasons
Seasons in Magus (spring, summer, autumn, winter) are controlled by the moons. They don’t flow linearly, but as the gods deign, shifting when a great ebb in power occurs such as the birth, death, or ascension of a Descendant. Smaller moon events occur within each season and are lored to bestow different gifts, like knowledge, on citizens. Magies, who draw power from the moons, are highly sensitive to moon events and changes in season.
The Gods & Moons
Erebus (AIR-a-biss): God of darkness, creator of the crimson moon, and father of the Witchists.
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Selene (Cell-ENE): Goddess of light, twin of Luna, creator of one of two gray moons, and mother of the Matterists.
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Luna (LOO-nah): Goddess of light, twin of Selene, creator of one of the gray moons, and mother of the Morphists.
The Special Army
An army of Magies that serve King Osiris Lestat. After their ascension (a ceremony where their full powers manifest), they served at a keep called the Pyre, working their way from grunts to titled positions (in order of rank): priv, privfir, lieuten, and serge. Among other duties, soldiers are responsible for conscripting Magie children to the king’s academy to train their powers.
The Constelli Academy of Magie Sciences
Opened decades ago by the king to educate Magie children in their powers so as to use them in service to the crown. Magies live and train at the academy under strict, if brutal, tutelage by the sages of their guild (Witchists, Matterists, or Morphists). At sixteen, students undergo Asenti, a ceremony to instigate the full manifestation of their affinity. They either become an apprentice on a path to sageship (teaching) like Rune Ethera, are sent to the military like Hart Aurumn, or go into other trades or jobs that serve the crown.
The Magie Order
WITCHISTS
Guild of Spellers, Born of God Erebus
Shadowcasters: Wielders who can conjure and manipulate shadows. Arguably the most powerful Magies.
In the Belly, they often serve as guards to territory bosses.
Spellcasters: Practitioners of the grimoire, known for creating wards, shields, potions, and elixirs. Rarer subsets are also healers (call on magic to mend wounds) or seers (read memories, experience visions, or receive prophecies). They often serve as academy sages or private tutors.
Animaters: Bearers of tattoos that flow like silver on their skin and can hold almost any object a wielder stores inside them, such as weapons. One of the rarest Witchists, many get work as smugglers and mercenaries for hire.
MATTERISTS
Guild of Influencers, Born of Goddess Selene
Benders: Those who develop an affinity for flame, air, or water with an ability to influence their element's state, shape, and flow. Commonly serve in the king’s Special Army and are staged at front lines in battle.
Enchanters: Wielders who can sense and influence others’ emotions, wills, and actions. Unguarded and mortal minds are easiest to seize. Prized by and often indentured to royalty or aristocratic families.
MORPHISTS
Guild of Transformers, Born of Goddess Luna
Shifters: Magic-born able to take the form of other entities, including mortals, Magies, and beasts, using the lightlines on their necks. Shifters have a lightform they can take and may use their affinity to shift others. For this, they’re often at the sides of high-ranking officials.
Fabricaters: Molders who can forge metals, fabrics, and other materials into differing substances. Often working in textiles, weaponry, metalsmithing, or other trades.
Glossary of Characters & Terms
OPHELIA DANNAN (Oh-FEE-lyuh Dan-inn): At the start of the series, she's an orphan turned fugitive of the crown of Magus, who soon learns she's been living different lives in order to protect her identity, her own mind "reset" with a new story each time she's moved across place and time in the mortal world. With every move, she is guarded by one of three sworn protectors, believing the story that's been stitched in her mind. She is still discovering her full past and magic abilities.
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FALCON THAMES (FAL-kn Temz): An Animater motivated by stirring rebellion. Four years ago, he made a deal with the Darkwielder's proxy to save his niece and became indentured to the Underbelly’s bosses, serving as their muscle to keep the magic-born in line. With a reputation as a ruthless smuggler, he's also called on to recruit Crats to the Belly's fight arena so the "richies" will wager their Magies' indentures. Then he escorts Magies who can buy passage out of Magus off-world. With an eye on rebellion, Falcon became one of three men who swore oaths to hide and protect Ophelia across worlds.
HART AURUM (Hahrt OR-uhm): A Shifter of the Morphist guild who can wear any likeness. Also a soldier in the king’s Special Army who, until a year ago, had been taking rotations with Falcon and Rune to guard Ophelia. He refuses to talk about their past or why he gave up his rotation with her.
RUNE ETHERA (ROON Eh-THER-ah): An Enchanter of the Matterists guild and a scholar at the Constelli, apprenticed to Headmaster Grimm Hermes. For the past four years, Rune has also taken rotations guarding Ophelia in the mortal world.
GRIMM HERMES (Grim Air-MAZE): The oldest and most powerful living Spellcaster, able to create passages between worlds and across time. Grimm used to privately tutor at Gray Castle and has an interwoven past with the Gray King and the Darkwielder that comes to light in the novella DARKWIELDER.
OSIRIS LESTAT (Oh-CY-rus Le-STAT): Half-mortal/half-Magie king of Magus who laid siege to the Magie rule half a century ago and has since ruled Magus with an iron fist. He bears an ability to siphon magic and does so to stay young. Currently, his armies hunt for a stronger source of power that could ensure his enduring reign.
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CAPTAIN GARREN RIVMERE (GAIR-enn RIV-meer): Captain of the Special Army, whom Hart reports to and often accompanies on assignments.
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THE DARKWIELDER: Magus's most powerful living Shadowcaster and the architect of the Underbelly, five central territories locked behind the Gulch (a mountainous wall), which he created as a sanctuary for Magies to escape the oppressive monarchy. Learn about his backstory in DARKWIELDER.
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TRIX FARROW (TRICK-s FARE-row): A talented Spellcaster able to cast passages across worlds. After fighting her way out of her indenture in the Belly, she was given passage to live free in the mortal world and escorted there by Falcon Thames.
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OTHER NAMES & TERMS
CIBUS (SIB-bus): A sweet, intoxicating pink tonic made from boiling down the leaves of Cibus trees.
CIRQUE (SER-k): The capital of Magus, home to aristocrats and the monarchy's Gray Castle.
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DARKENING: A moon event wherein the crimson moon becomes the dominant source of magic feeding Magus. This shift in moons causes a change in seasons that is unpredictable and chaotic.
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GALDUR (GALL-der): Northwestern Magus city home to Notting Wood; a known hub for trading indentured Magies.
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KÚZLO (KOOZ-low): Capital of the Northern Territories, comprised of three valleys surrounded by icelands where drecora (modern dragons) patrol to protect the sacred migth mines.
LIEUTEN (LOOT-in): 4th rank in the former Special Army
MAGIE (MADGE-ee): Those born able to wield magic
MAGUS (MADGE-uhs): The mainland kingdom ruled by Osiris Lestat, currently at war
MAETHER (MAY-thur): Translates to “breath of life” – the fabric of magic in all living things fed by, made of, or able to wield magic
MIGTH (MIGG-th): A combustible, powerful moon metal derived from the mines in the icelands, guarded by drecora
PRIV / PRIVFIR (Preev / PREEV-feer): 1st and 2nd rank, respectively, in the former Special Army
SERGE (SAIR-guh): 3rd rank in the former Special Army
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THE PYRE (PIE-er): The military keep where Special Army soldiers train and live
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